Pages: [1] 2 |
1. The Oasis - Secure Systems In Deep Space. Spread the populace - in Player Features and Ideas Discussion [original thread]
Rask, you hit the nail on the head. I believe that is exactly what CCP has in mind for POS.
- by Cousin IT - at 2004.04.02 21:41:00
|
2. Economic :Suggestions and Balance - in Player Features and Ideas Discussion [original thread]
As in real life, Business is in the business of making $$. Governments are in the business of employing [or if one can believe governments actually do this], unemploying people. The NPC involvment in the market is akin to a government procurring...
- by Cousin IT - at 2004.03.29 12:39:00
|
3. EVE's life expectancy? - in EVE General Discussion [original thread]
There are a lot of game industry people who play online games, not just their own but other developer/publisher games. Some I know personally who actually are the $$ guys, play some MMOs. One does play Eve. I'm sure many who follow computer gami...
- by Cousin IT - at 2004.03.29 12:15:00
|
4. Logistic Sensor Arrays and POS (Devs Must Read!)... - in Player Features and Ideas Discussion [original thread]
great idea! but with POS the # of stations within a system isn't limited, therefore with the long range scanners, one will see other stations, ships going to other stations, and on & on. Is long range scanning e.g. 1 AU really necessary given ther...
- by Cousin IT - at 2004.03.13 21:26:00
|
5. Common wants that players post in the idea lab. - in Player Features and Ideas Discussion [original thread]
In my humble opinion, what most players want to see is more ability of players to interact with the NPCs and more interaction of NPCs with players. That's not to mitigate all the other ideas that have been posted, such as getting rid of the highwa...
- by Cousin IT - at 2004.03.09 20:28:00
|
6. Griefing or not? - in EVE General Discussion [original thread]
well here's what the developer Blizzard has to say. Grief players are those who are basically bored with the game and have nothing to do but cause grief to others in the game. If sitting around waiting for some new person who doesn't know better...
- by Cousin IT - at 2004.03.09 06:16:00
|
7. Sentry Ranges, System Sec Ratings and Battleship Mining - in Player Features and Ideas Discussion [original thread]
Banning battleship mining in .5 and above space has been talked about for quite awhile. Yes strip mining of systems by large player corps with battleships poses a problem for new players trying to gain a foothold e.g. make $$ and get better ships ...
- by Cousin IT - at 2004.03.08 22:49:00
|
8. paint,dummy, or all around fun ammo rounds - in Player Features and Ideas Discussion [original thread]
ok so something that shoots Samuel Adams lager beer cans or maybe Bud Lite beer cans. Heck the area by the gates looks like people shoot cans anyways, might as well show everyone what beer ya drink.
- by Cousin IT - at 2004.03.06 07:15:00
|
9. paint,dummy, or all around fun ammo rounds - in Player Features and Ideas Discussion [original thread]
Edited by: Cousin IT on 05/03/2004 18:29:08 doesn't do anything to shields, might put a big splash of neon pink on his ship. Point is he didn't have anything to shoot but can you imagine what your friends would say if they say your ship splatt...
- by Cousin IT - at 2004.03.05 18:24:00
|
10. Breaking the Rules - in Player Features and Ideas Discussion [original thread]
Edited by: Cousin IT on 05/03/2004 18:14:48 Merovingian has a very valid point in what Zombie and friends did. #1. Whether Zombie intended to or not, he did bring to light a flaw in the NPC police response which most likely will be fixed. With...
- by Cousin IT - at 2004.03.05 18:12:00
|
11. paint,dummy, or all around fun ammo rounds - in Player Features and Ideas Discussion [original thread]
Durning a chat with a friend of mine who resides in .0 space he mentioned that he locked on to a enemy Cruiser but had no weapons on board in which to shoot at him. [note: he was returning from Empire space with a new ship that was outfitted for f...
- by Cousin IT - at 2004.03.05 17:49:00
|
12. Jump Drives - in Player Features and Ideas Discussion [original thread]
I came back to this thread to see what's posted and after re-reading the posts what most people are saying is, in essence, travel time stinks. Now if everyone will remember prior to the Castor update, BS's, Indys, all were "fast" ships. They lined...
- by Cousin IT - at 2004.03.05 00:10:00
|
13. Top 10 things I'd like to see in Shiva as a corporation - in Player Features and Ideas Discussion [original thread]
Edited by: Cousin IT on 03/03/2004 22:02:14 geez I forgot this one #18 reverse thrusters on ships e.g. the ability to back a ship up. #19 Long Range FoF missiles. #20. :::cringe::: no balancing of basic ship attributes, skill attributes, or...
- by Cousin IT - at 2004.03.03 21:56:00
|
14. Top 10 things I'd like to see in Shiva as a corporation - in Player Features and Ideas Discussion [original thread]
#14. Stock Market for buying and selling shares in a corp #15. multiple character skill training on one account. #16. ability to buy and or obtain ownership via stock and/or outright purchase of NPC owned stations in the Eve Universe. Ability to ...
- by Cousin IT - at 2004.03.03 19:29:00
|
15. Top 10 things I'd like to see in Shiva as a corporation - in Player Features and Ideas Discussion [original thread]
#1. Banking system #2. Lease/Loan system #3. Ability to hire Concord to protect POS #4. Ability to change security status of .4 and below system via NPC bounty hunting that doesn't take years to achieve. #5. Ability to build POS in empire space b...
- by Cousin IT - at 2004.03.03 19:20:00
|
16. Remove Super Highways - in Player Features and Ideas Discussion [original thread]
for the sake of this discussion on removing highways, one must ask why and for what benefit do people want to remove the highway system and also add in low/no security systems between settled domains within empire space. Second is to ask the quest...
- by Cousin IT - at 2004.03.03 15:19:00
|
17. Remove Super Highways - in Player Features and Ideas Discussion [original thread]
There are many good points in both removing the highway system and keeping the highway system. Joshua Calvert did point out some items of interest. They are, 80% of the players are clustered in the center of the map, half the systems in Eve don'...
- by Cousin IT - at 2004.03.02 21:38:00
|
18. Jump Drives - in Player Features and Ideas Discussion [original thread]
humm It was my understanding that jump drives are for Titans which, due to their size, can not use the star gates. If jump drives are going to be available for reg ships e.g. battleships, cruisers, frigates, I can not but wonder what the PvP pir...
- by Cousin IT - at 2004.03.02 20:59:00
|
19. New Module: The drone repairer, other ship repairer - in Player Features and Ideas Discussion [original thread]
I believe repair drones are already slated to be introducted to Eve. I also believe these repair drones are for Titans and stations. Don't know if they will be a part of shiva or not. there will be a drone skill for it.
- by Cousin IT - at 2004.02.27 00:40:00
|
20. I hate Castor! Booo! - Please post here - in EVE General Discussion [original thread]
As an Eve player, I made a post [might be page 20 or so] that basically said CCP has enough player feedback to determine what the key core areas the majority have dissatisfaction with. Given that, I went on to say in post(s) that it takes time and...
- by Cousin IT - at 2003.12.23 22:50:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |